About MouseMaster23k     Version 1.1      programmed by CoLoZ 2006 MH, Christian Riedel
became 25k with V1.1, but who cares...

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Website for more MM-Levels, Skins and more Games visit CoLoZ.net

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Create Levels How to create Levelfiles compatible to MouseMaster23k.exe V1.0 or V1.1 :

01. choose your Paint Programm
: e.g. MSPaint, Gimp, Photoshop ...... whatever

02. Make your picture 400 x 400 Pixels,
the MouseMaster23k standard

03. Use exact colours for Walls, Start- and Endpoint
00.00.00 HEX or 000,000,000 RGB for Walls (pure Black)
00.FF.oo HEX or 000,255,000 RGB for Start (pure Green)
FF.00.00 HEX or 255,000,000 RGB for Ending (pure Red) 
Mousemaster23k will ignore all other colours. 
Be careful: Some Graphic Programms interpret Green as 
(2,0,2) and Red as (0,4,4)! Use an option that sounds 
like "force basic colours" to avoid that error. 

04. make it 32,24,16,8 or 4 bit
(4bit is coolest, else use what is needed.).

05. Save as Bitmap (*.bmp)
and do not use Compression (no RLE !!!) or "reversed lines". Put it in the MouseMaster folder and you are done.

06. If it is good -> visit CoLoZ.net,
it may be put to the Levelfiles Gallery @ www.dopeconnection.net

07. If your level dosen't work and you really do not know why (check the stuff mentioned above) send it to the address on the website and ask for help which will be provided in most cases.

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Skinnable How to create Skins for MouseMaster23k:

There is also the possibility to create new Skins for MouseMaster23k.
If you are a graphic fan improve the MM23k Interface.
The files "mm_1.gfx","mm_1.gfx" and "mm_1.gfx" are just bitmaps defining the main
apperance of it. 
Copy and rename them to ".bmp" and open them with your Graphic Utility.
Now you can do a skin as you like...rename and copy back...Done.
(But the white area has to stay white for correct painting.)
Nice ones are welcome to be posted on the webpage.